LEARN UNREAL ENGINE BY BUILDING REAL GAMES

From creating your own 3D assets to developing advanced gameplay systems, learn the complete game development process in Unreal Engine 5.

Our 12-month programme combines hands-on projects, structured learning and direct mentorship from experienced AAA game developers.

Stop following tutorials. Start building your own games.

Student work by Kyle Landon

UNREAL ENGINE GAME DEVELOPMENT

12 months • Game Art • Blueprints • C++ • Live Mentorship

Why Hard Edge?

Game development isn't just about learning an engine. It's about understanding how art, design and programming come together to create playable experiences.

At Hard Edge, we believe the best way to learn is by doing.

You'll start by creating your own game-ready assets, then progress through Unreal Engine Blueprints, gameplay prototyping and C++ programming.

Rather than following disconnected tutorials, you'll develop practical skills through structured projects, with experienced professionals helping you understand not just how things work, but why.

What makes our approach different?

  • Learn by building — Apply your knowledge to playable game prototypes and practical challenges.

  • Live instructor-led training — Attend weekly sessions where you can ask questions, troubleshoot problems and get direct feedback.

  • Professional workflows — Learn the techniques, programming patterns and development practices used in real productions.

  • Beyond the classroom — Access lesson recordings, additional training material and a community of developers.

  • Portfolio & career support — Get guidance on presenting your work, preparing applications and developing your career.

Build the skills. Understand the systems. Create your own games.

Learn Blender , Photoshop And Substance Painter

Modules

Game ART FUNDAMENTALS

Every great game needs a world to exist in. Before diving into programming, you'll learn the foundations of 3D game art and how to create assets for your own projects.

Starting with Blender, you'll develop the modelling, UV mapping, texturing and material skills needed to turn ideas into game-ready content.

Being able to create your own assets gives you the freedom to prototype, experiment and develop games without depending entirely on premade resources.

What you'll learn:

  • 3D modelling and asset creation using Blender

  • UV mapping and texture workflows

  • Materials and texturing with Substance Painter

  • Physically Based Rendering (PBR) fundamentals

  • Lighting and presentation

  • Preparing and integrating assets into Unreal Engine

From your first 3D model to assets you can use in your own games.

Prototype your favorite game features using the power of Unreal Engine’s Blueprint System

UNREAL ENGINE 5: BLUEPRINTS & GAMEPLAY SYSTEMS

With your game art foundations established, it's time to make things interactive.

You'll learn Unreal Engine 5 and its powerful Blueprint visual scripting system, building gameplay mechanics, interactive systems and your own playable prototypes.

But we won't stop at making things work.

You'll learn how to structure your logic, build reusable systems and avoid common mistakes that lead to difficult-to-maintain or poorly performing projects.

What you'll learn:

  • Unreal Engine 5 fundamentals and workflows

  • Blueprint visual scripting and programming principles

  • Building gameplay mechanics and interactive systems

  • Creating playable game prototypes

  • UI development using Unreal Motion Graphics (UMG)

  • Materials and shaders

  • Editor Utility Widgets and Blueprint-based tools

  • Procedural Content Generation (PCG)

  • Gameplay performance and optimisation

Learn to build gameplay systems you understand, not just copy nodes from tutorials.

Student Project by Kyle Landon

ADVANCED GAMEPLAY PROTOTYPING

From Simple Mechanics to Complete Gameplay Systems

Creating a working mechanic is one thing. Building a collection of systems that work together reliably is another.

In this module, you'll explore how more advanced gameplay features are designed, implemented and refined in Unreal Engine.

You'll break down familiar game mechanics, understand how they function behind the scenes, and learn to build flexible, reusable systems that can grow alongside your projects.

What you'll learn:

  • Breaking down and recreating gameplay mechanics

  • Advanced Blueprint architecture

  • Modular and reusable gameplay systems

  • Systems designed for rapid iteration and balancing

  • Designing maintainable gameplay logic

  • Tools and workflows that support game development

  • Validation, debugging and iteration

  • Connecting gameplay, art and design systems

Go beyond individual mechanics and learn how to build games that work as cohesive systems.

A capable designer can implement advanced systems and leverage C++ in a variety of scenarios.

Built Around Real Life

Hard Edge includes dedicated Break Weeks every 2 weeks.

Life happens. Projects evolve. Feedback needs time to sink in.

These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.

UNREAL ENGINE C++ & ADVANCED SYSTEMS

Blueprints are an incredibly powerful development tool, but understanding C++ opens the door to deeper gameplay programming and more advanced Unreal Engine systems.

In the final stage of the programme, you'll explore how C++ and Blueprints work together, building reusable gameplay functionality and working with systems used in professional Unreal Engine development.

You'll also explore Unreal Engine's Gameplay Ability System (GAS) and ImGui for developing efficient debugging and tooling workflows.

What you'll learn:

  • C++ programming within Unreal Engine

  • Building gameplay functionality with C++

  • Combining C++ and Blueprint systems

  • Reusable gameplay components and architecture

  • Unreal Engine's Gameplay Ability System (GAS)

  • Creating modular gameplay abilities

  • Debugging and development tools using ImGui

  • Building scalable and maintainable systems

Move beyond visual scripting and develop the confidence to work with Unreal Engine at a deeper level.

INTRODUCING OUR FOUNDERS

House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem

25+ years combined production experience

Unreal Gold Authorized Instructor

Instructor at the Vancouver Film School

Filipe Strazzeri

Founder - Unreal Engine Specialist

15+ Years Working with the Engine, Making games, Films, Tools, and AAA Production Workflows

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I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games — building pipelines, solving complex technical challenges, and delivering high-end content at scale.

Hard Edge isn’t selling tutorials, its here to build careers.
We teach understanding of how real studios operate.

My Expertise is Unreal Engine, C++, and Technical Art the way they’re used in production — with a focus on practical skills, problem-solving, and real workflows.

You’ll get structured, intentional training built to a professional standard. From first principles to advanced systems, everything is designed to give you the skills that actually get you hired.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/mgs3d/

Dani Haynes

Founder - Head of Art

Developing Artists to Meet Real Studio Standards

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My path into the industry wasn’t straightforward. Like many artists, I struggled with outdated teaching methods that didn’t translate to real-world results.

That changed when I invested in high-level mentoring — giving me a clear understanding of what studios actually expect.

That foundation led to a successful career, and now I bring that same standard into everything I teach.

This isn’t about theory or surface-level learning.
It’s about building work that holds up in a professional pipeline — structured, intentional, and aligned with industry expectations.

We will support you the entire way, until its time for you to spread your wings.

https://www.linkedin.com/in/dani-haynes/

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

What OUR students are saying:

“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. He teaches what matters, explains it clearly, and guides you in a way that accelerates your growth. You’ll wish you joined sooner.”

— Jerry Liu : Tech Art Mentee

Filipe's level of expertise is off the charts, always willing to share and teach you, felt like and older brother you could always rely on.

— David Blasco : Vehicle Artist @ Lighthouse Games

“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow, i will be signing up for the upcoming tech art Track!”

— Jonathan Ossten

“I found the Course extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "

— Mohammad Zarei

“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.

More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory. ”

— Mathew Puckey : Game Dev Mentee

“I loved it and it was exactly what I was looking for:

better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”

— Farhan Qureshi

"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“

Before Hard Edge, I felt stuck, like I was “faking it” technically.

Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.

I’m much more proactive, experimental, and capable.”

— Constantin Copony : Technical Artist @Deck 13

REGISTRATIONS ARE OPEN

JANuary 2027

Next Cohorts:

  • May 2027

  • September 2027

How does it work?

  • Submit your application (be detailed — we care about who you are and where you're going)

  • If selected, you’ll be invited to a 1:1 call

  • We’ll assess fit, goals, and whether we can help you achieve your objectives


Important

We take on very few students per intake.

This allows us to deliver:

  • Weekly direct mentorship

  • Tailored feedback on your work

  • A real production-style learning experience

How MUCH DOES IT COST?

Our 12-month Unreal Engine Course Costs $7,000.

You’ll get:

  • Weekly sessions

  • Structured curriculum

  • Pre-recorded deep dives

  • Guest industry speakers

  • We offer payment plans - just get in touch!

This is not a mass online course — it’s a premium, selective training environment designed to get you hired.

Apply Now:

Frequently asked questions