Game ART TRACK
The Game Art Track at Hard Edge is your entry point into the industry.
You’ll build a strong foundation in 3D modelling, texturing, composition, and real-time workflows, with a focus on how work is actually done in production.
This isn’t just about making assets — it’s about understanding how they fit into a game.
You’ll be mentored by professionals actively working in AAA games and film, learning the skills, workflows, and mindset studios expect.
We focus on:
Production-ready skills
Portfolio-driven outcomes
Direct mentorship and feedback
What You’ll Get
Targeted training in 3D modelling, texturing, sculpting, and environment art
Personalized mentorship to build studio-ready portfolio projects
CV and portfolio reviews based on real hiring expectations
Interview preparation and guidance tailored to industry roles
Core Skills Covered
3D Art fundamentals using Blender or Maya
Advanced modelling, texturing, and sculpting workflows
Materials, shaders, lighting, and particles in Unreal Engine
Learn Blender , Photoshop And Substance Painter
Modules
Game ART FUNDAMENTALS
The core skills for a 3D artist is modelling, texturing and rendering!
Learn the vocabulary and foundational skills that underpin all 3D art, become self-sufficient by creating and integrating your own 3D models and textures, allowing you to prototype and iterate with confidence.
Learn to Utilize Blender
Understand UV mapping
Create Materials with Substance Painter
Get a crash course on lighting and Physically based Rendering.
Bring your models into the Unreal Engine from the get go.
Environment Art & Composition
Honing your craft goes beyond practical skills — great art comes from a constant drive to improve, iterate, and push further.
In this module, we scale up and begin telling meaningful stories through environment creation.
Learn how to breathe life into your scenes and create artwork that truly stands out.
Build multiple props and assets that come together to form a complete environment.
Push your model quality beyond the basics with advanced texturing and sculpting workflows using ZBrush and Substance Painter.
Refine your craft and start pushing the boundaries of what’s possible.
Large scale Environments & Photogrammetry
Steady progression is at the heart of what we do at Hard Edge — this is where everything comes together at scale.
Storytelling sits at the core. Every asset, material, and lighting decision serves a purpose, pushing you to think like a production artist.
Build expansive environments using Unreal Engine’s Landscape system
Focus on storytelling through composition, assets, and scene design
Create advanced materials: layered materials, vertex blending, world-aligned textures
Leverage photogrammetry workflows to capture real-world detail and push realism further than ever
Balance visual quality with real-time performance constraints
Gain the confidence and technical foundation to tackle environments of any size.
GAME ART IS MORE THAN JUST PRETTY PIXELS
Become more technical with Hard Edge
MEET THE FOUNDERS.
25+ years of combined production experience across games, film and VFX.
FILIPE STRAZZERI
TECHNICAL ART DIRECTOR15+ years building production pipelines, tools and workflows for major studios including Guerrilla, ZeniMax, Sony and Epic Games.
DANI HAYNES
HEAD OF ARTDeveloping artists with the technical foundations, creative skills and professional workflows needed to meet real studio standards.
Create, Compose, Deliver
-
DURATION
12 Months
2x Live Classes every week (~2hrs)
Classes will be recorded
-
Video Content
Every module is acompanied by pre-recorded video content to supplement your learning.
~20+ Hours Per Module
-
Career Coaching
CV and Portfolio review during the entire lenght of the course.
Mock Interview, Application Support.
Continued assistance after the course is finished help you land the industry job you dream of.
-
Real world Skills
We teach exactly what is needed for the day to day.
We do the job and know what it takes.
No stone left unturned, speak with confidence about the topics you learn.
-
Community
Join our Vibrant and helpful community on Discord, share your work get inspired and collaborate.
-
Industry Speakers
Get exclusive sessions and presentations from industry leading professionals to help you get an edge.
look at what our awesome students can do WITH OUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
2027 Cohorts Enrolling now
Frequently asked questions
-
Game Art is the ground zero of your art journey into the games industry.
You need a computer and time to dedicate to learnig your new craft.
-
Yes all lessons are recorded, we ask that you download the archives right away as they will get removed from our cloud after 6 months.
Our classes are delivered via Zoom and pre made videos are using vimeo.
-
We train game artists to become production-ready, versatile creators who can contribute to a team from day one.
While we focus on environment art and 3D asset creation, we also teach the full pipeline — from modelling and materials to lighting, composition, and optimisation in Unreal Engine.
Studios value artists who can own their work, understand the full process, and collaborate effectively across disciplines.
That’s exactly what we build — artists who don’t just make assets, but understand how they fit into a real game. -
Classes run on weekdays for 2 hours - Once a week.
6PM UK Time (GMT)
11AM LA Time (PDT)
(Guest speaker sessions will be extra to this)
Our instructors work in the industry during the day, they moonlight here to provide you with expert content.
Your pod will be assigned a slot, on a weekday that best fits your schedule, we try and group students in similar timezones.
-
Feedback is delivered live during each session, where we review work, answer questions, and address individual needs.
You’ll also receive additional feedback through:
Written notes on Discord
Audio messages
Private 1:1 calls when needed
If you can’t attend a live session, you won’t fall behind — we make sure everyone receives the feedback they need.
To maintain quality, classes are kept small (max 10 students).
In some cases, individual feedback may be provided separately to ensure both teaching and feedback remain focused and effective.
-
There are many courses out there — but very few that will take you from beginner to a production-ready 3D artist in 12 months.
This is a mentorship-led program.
You’ll get direct guidance, feedback, and support every step of the way.Our mentors are working industry professionals, and everything we teach is based on how games are actually made — not theory, not outdated workflows.
-
Our content is taught 2 weeks on one week off.
We know life can sometimes get in the way, our training is different and accounts for that.
All video content and live lessons are available to you and so if you cannot continue the course for whatever reason it is possible for you to learn at your own pace.
We will also make sure you get all the career advice / coaching needed if you fall out of pace with the rest of your group.
-
To get the most out of the program, you’ll need to commit time consistently.
We recommend 1–2 hours per day during the week to make solid progress and achieve the best results.
-
Zoom
Unreal Engine 5
Blender
Substance Painter
Photoshop
Zbrush
-
If you aren’t able to pay in full or in 12 installements please get in touch via the contat form and let us know your situation.
We are flexible and would like to help.
Lets talk and see what we can do.