Game ART TRACK

The Game Art Track at Hard Edge is your entry point into the industry.

You’ll build a strong foundation in 3D modelling, texturing, composition, and real-time workflows, with a focus on how work is actually done in production.

This isn’t just about making assets — it’s about understanding how they fit into a game.

You’ll be mentored by professionals actively working in AAA games and film, learning the skills, workflows, and mindset studios expect.

We focus on:

  • Production-ready skills

  • Portfolio-driven outcomes

  • Direct mentorship and feedback

What You’ll Get

  • Targeted training in 3D modelling, texturing, sculpting, and environment art

  • Personalized mentorship to build studio-ready portfolio projects

  • CV and portfolio reviews based on real hiring expectations

  • Interview preparation and guidance tailored to industry roles

Core Skills Covered

  • 3D Art fundamentals using Blender or Maya

  • Advanced modelling, texturing, and sculpting workflows

  • Materials, shaders, lighting, and particles in Unreal Engine

Learn Blender , Photoshop And Substance Painter

Modules

Game ART FUNDAMENTALS

The core skills for a 3D artist is modelling, texturing and rendering!

Learn the vocabulary and foundational skills that underpin all 3D art, become self-sufficient by creating and integrating your own 3D models and textures, allowing you to prototype and iterate with confidence.

  • Learn to Utilize Blender

  • Understand UV mapping

  • Create Materials with Substance Painter

  • Get a crash course on lighting and Physically based Rendering.

  • Bring your models into the Unreal Engine from the get go.

Environment Art & Composition

Honing your craft goes beyond practical skills — great art comes from a constant drive to improve, iterate, and push further.

In this module, we scale up and begin telling meaningful stories through environment creation.

  • Learn how to breathe life into your scenes and create artwork that truly stands out.

  • Build multiple props and assets that come together to form a complete environment.

  • Push your model quality beyond the basics with advanced texturing and sculpting workflows using ZBrush and Substance Painter.

    Refine your craft and start pushing the boundaries of what’s possible.

Large scale Environments & Photogrammetry

Steady progression is at the heart of what we do at Hard Edge — this is where everything comes together at scale.

Storytelling sits at the core. Every asset, material, and lighting decision serves a purpose, pushing you to think like a production artist.

  • Build expansive environments using Unreal Engine’s Landscape system

  • Focus on storytelling through composition, assets, and scene design

  • Create advanced materials: layered materials, vertex blending, world-aligned textures

  • Leverage photogrammetry workflows to capture real-world detail and push realism further than ever

  • Balance visual quality with real-time performance constraints

Gain the confidence and technical foundation to tackle environments of any size.

GAME ART IS MORE THAN JUST PRETTY PIXELS

A silver flip mobile phone with a screen displaying faint footprints, set against a dark blue digital background.
Diagram of a Nintendo Game Boy Advance SP motherboard showing different visual effects: Ambient Occlusion, Metallic, Diffuse, Normal, and Roughness.

Become more technical with Hard Edge

Two fallen tree branches with vines and moss on a black background.
A collection of various plant leaves and foliage organized by size and type on a dark background.
THE PEOPLE BEHIND HARD EDGE

MEET THE FOUNDERS.

25+ years of combined production experience across games, film and VFX.

HOUSE OF THE DRAGON THE WITCHER 3 BODY PROBLEM THE LITTLE MERMAID
Filipe Strazzeri
FOUNDER

FILIPE STRAZZERI

TECHNICAL ART DIRECTOR

15+ years building production pipelines, tools and workflows for major studios including Guerrilla, ZeniMax, Sony and Epic Games.

UNREAL ENGINE C++ TECHNICAL ART
Dani Haynes
FOUNDER

DANI HAYNES

HEAD OF ART

Developing artists with the technical foundations, creative skills and professional workflows needed to meet real studio standards.

GAME ART MENTORSHIP PRODUCTION

Create, Compose, Deliver

  • DURATION

    12 Months

    2x Live Classes every week (~2hrs)

    Classes will be recorded

  • Video Content

    Every module is acompanied by pre-recorded video content to supplement your learning.

    ~20+ Hours Per Module

  • Career Coaching

    CV and Portfolio review during the entire lenght of the course.

    Mock Interview, Application Support.

    Continued assistance after the course is finished help you land the industry job you dream of.

  • Real world Skills

    We teach exactly what is needed for the day to day.

    We do the job and know what it takes.

    No stone left unturned, speak with confidence about the topics you learn.

  • Community

    Join our Vibrant and helpful community on Discord, share your work get inspired and collaborate.

  • Industry Speakers

    Get exclusive sessions and presentations from industry leading professionals to help you get an edge.

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

2027 Cohorts Enrolling now

Frequently asked questions