GAME ART ACCELERATOR

14 Weeks of Focused Training by Industry Experts

Bespoke mentorship. Real production workflows. Portfolio work that gets noticed.

Refine your work - Get Technical - Succeed.

Veterans of Film and Games

House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem

25+ years combined production experience

A young man with short dark hair, wearing a black shirt and a dark jacket, facing the camera against a plain beige wall.
Unreal Gold Authorized Instructor

Filipe Strazzeri

Founder - Technical Art Director

15+ Years Building AAA Pipelines, Tools, and Production Workflows

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I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games — building pipelines, solving complex technical challenges, and delivering high-end content at scale.

This isn’t about surface-level tutorials.
It’s about understanding how real studios operate.

I teach Unreal Engine, C++, and Technical Art the way they’re used in production — with a focus on practical skills, problem-solving, and real workflows.

You’ll get structured, intentional training built to a professional standard. From first principles to advanced systems, everything is designed to give you the skills that actually get you hired.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/mgs3d/

A woman with long blonde hair and a black top taking a selfie inside a modern building with black and white decor and large round ceiling lights.

Dani Haynes

Founder - Head of Art

Developing Artists to Meet Real Studio Standards

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My path into the industry wasn’t straightforward. Like many artists, I struggled with outdated teaching methods that didn’t translate to real-world results.

That changed when I invested in high-level mentoring — giving me a clear understanding of what studios actually expect.

That foundation led to a successful career, and now I bring that same standard into everything I teach.

This isn’t about theory or surface-level learning.
It’s about building work that holds up in a professional pipeline — structured, intentional, and aligned with industry expectations.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/dani-haynes/

STRUCTURE

14 Weeks. Fourteen Focused Steps. One Portfolio Piece That Gets Noticed.

The Hard Edge Accelerator is built around real production workflows, direct mentorship, and sustainable progression.

Working in two-week production blocks, supported by scheduled Break Weeks, you’ll build a portfolio piece from the ground up—while learning how professionals plan, execute, iterate, and deliver.

Foundations & Direction

Weeks 1–2

Every great project starts with clarity.

We begin by reviewing your current portfolio, identifying strengths, exposing weaknesses, and defining a clear path forward. From there, we select a project tailored to your goals, skill level, and career ambitions.

  • Portfolio reviews

  • Honest, actionable feedback

  • Project selection

  • Reference gathering

  • Planning, scheduling, and scope definition

Refine your craft, get an edge.

Student Artwork: Tassja Falcatan

Production & Asset Creation

Weeks 4–8

This is where ideas become reality.

You’ll move through blockout, modelling, sculpting, UVs, texturing, composition, and production reviews—building a scene with the same mindset, structure, and accountability expected inside a studio.

  • Blockout & composition

  • Production modelling

  • Sculpting in ZBrush & Blender

  • Advanced texturing

  • Asset reviews & technical handoff

  • Scene integration in Unreal Engine

Technical Art Integration

Weeks 10–11

Don’t just build static environments—bring them to life.

With your assets complete, we begin introducing artist-friendly technical workflows that add movement, atmosphere, and interaction to your scene.

  • Shader creation

  • Material animation

  • Particle systems

  • Blueprint fundamentals

  • Simple procedural workflows

Presentation & Final Polish

Weeks 13–14

This is where good work becomes unforgettable.

Lighting, post processing, optimisation, composition, and final presentation all come together as your project is pushed to a professional standard.

  • Lighting & mood

  • Post processing

  • Final polish

  • Portfolio presentation

  • Industry-ready delivery

Built Around Real Life

Weeks 3, 6, 9 & 12

Hard Edge includes dedicated Break Weeks between every production block.

Life happens. Projects evolve. Feedback needs time to sink in.

These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

LIVE • GLOBAL • FLEXIBLE

Sessions run Saturdays, typically 19:00–21:00 (UK).
Works comfortably across Europe and most US time zones.

London — 19:00
New York — 14:00
Los Angeles — 11:00

Every session is recorded - if life happens, you never fall behind.

Game Art Accelerator
US$2,100.00
One time
US$750.00
For 3 months

✓ Pre recorded content
✓ Unlimited lifetime access

LIMITED AVAILABILITY

Hard Edge is built around small cohorts, direct mentorship, and personalised development.

If you have questions before applying—or want to discuss whether this program is right for your goals—reach out below.