TechNICAL ART COURSE

Technical Art spans a wide range of skills across art, code, and real-time systems.

At Hard Edge, you’ll be mentored by a Technical Art Director working in AAA, learning exactly what studios expect from day one.

This is the only Unreal Technical Art Course you will need.

We focus on building:

  • Practical, production-ready skills

  • Strong portfolio work

  • The mindset required to operate in a real team

What You’ll Get

  • Targeted training in Shaders, Blueprints, Performance Optimisation, and Tools Development

  • Personalized mentorship to build studio-ready projects

  • CV and portfolio reviews based on real hiring standards

  • Interview preparation tailored to Technical Art roles

Core Skills Covered

  • Shaders & VFX

  • Blueprints (gameplay systems and tooling)

  • Performance optimisation and profiling

  • Python and C++ for tools and pipelines

Filipe Strazzeri — Technical Art Director
YOUR TECH ART MENTOR
INDUSTRY EXPERIENCE / DIRECT MENTORSHIP

LEARN FROM SOMEONE
WHO DOES THE JOB.

FILIPE STRAZZERI

FOUNDER · TECHNICAL ART DIRECTOR

Over 15 years working at the intersection of art, engineering and production — building pipelines, developing tools, solving technical challenges and helping teams deliver ambitious projects.

I've worked with teams across AAA games, film and VFX, including Guerrilla, ZeniMax, Sony and Epic Games. My experience covers everything from Unreal Engine and C++ to shader development, performance optimisation, technical art pipelines and production workflows.

15+ YEARS Production experience
TECH ART DIRECTION Tools, pipelines & team support
UNREAL INSTRUCTOR Epic-authorised training
UNREAL ENGINE C++ SHADERS PERFORMANCE PYTHON TOOLS & PIPELINES TECHNICAL LEADERSHIP
MORE ABOUT MY APPROACH

Technical Art is about far more than knowing which buttons to press. It's about understanding how artists, engineers and production teams work together — and knowing how to solve problems that affect the whole project.

Throughout my career, I've developed production tools, extended Unreal workflows, supported artists, profiled performance and helped solve complex technical challenges.

That's exactly how I teach. We build real things, investigate why they work, challenge assumptions and develop the technical judgement needed to contribute confidently in a professional studio.

Shaders 101

Learn a core skill for a tech artist, making art with math.

Start from the very basics to understand the building blocks of computer graphics.

From emulating blending modes found in photoshop to gerstner waves for ocean simulations, there is a lot to cover in this module !

Progress then to creating particle systems and understanding how you can integrate them with your newly found shader skills to build interactible effects.

  • Learn the Unreal Shader Graph

  • Translate it to HLSL

  • Implement Niagara particles and connect them to blueprints!

Modules

Student Artwork by Kyle Landon

Blueprints / Tooling

A capable tech artist must be comfortable navigating multiple disciplines, blueprints are an incredibly important part of the Unreal Engine.

Take a step above the training you can find elsewhere, learn programming patterns and correct workflows.

Avoid common pitfalls that will endanger performance.

  • Build a small game prototype from scratch then optimize it !

  • Create UI with UMG and shaders

  • Enhance design speed with Editor Utility Widgets / Blueprint tools

    Take advantage of Procedural Content Generation (PCG)

Student Projects by Kyle Landon & Aden Thompson

Optimization & Profiling

Tech art is the first line of defence for performance and optimization issues.

A strong pipeline and validation structure is key for success.

Learn how to use Unreal Insights and how to inspect a rendered frame with Render Doc.

Take the game you’ve just created and learn the how’s and why’s of improving its performance.

Detect bottlenecks, squash spikes and eliminate hitches.

  • Understand Unreal’s Threading Architecture

  • Learn how to use Unreal Insights

  • Build Benchmark Systems and Generate reports

  • Create Engine Validators

  • Nativizing Blueprints to C++

Learn Python

Automation is one of the most important skills to learn as a tech artist.

There is no better tool to save time and build efficient workflows than the Python programming language.

Learn how to program from scratch, build time saving tools and demonstrate to hiring manager that you know exactly what it takes to help a production run smoothly.

  • Automate time consuming tasks

  • Build tools for DCCs (Maya / Blender / Houdini)

  • Learn UI / UX for tooling using PySide6

  • Implement Python in Unreal

Learn to build automated rigging systems, tools for export/import into Unreal and more !

Built Around Real Life

Hard Edge includes dedicated Break Weeks every 2 weeks.

Life happens. Projects evolve. Feedback needs time to sink in.

These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.

THE TECH ART TRACK

TECH ART DISTILLED INTO ITS PUREST FORM.

A structured, production-focused programme designed to give you the practical technical art skills studios actually expect.

FORMAT

DURATION

12 months of structured learning, with weekly live classes of roughly 2 hours per session.

  • Weekly live classes
  • Classes are recorded
  • Built for steady long-term growth
LEARNING MATERIAL

VIDEO CONTENT

Every module is supported by pre-recorded content to reinforce the live sessions and deepen understanding.

  • Shaders
  • Tools & pipelines
  • Python & Unreal workflows
  • 20+ hours per module
CAREER SUPPORT

CAREER COACHING

We support you beyond the technical work, helping you position yourself properly for studios and job applications.

  • CV and portfolio review
  • Mock interviews
  • Application support
  • Continued guidance after the course
PRACTICAL FOCUS

REAL WORLD SKILLS

We teach the things technical artists actually need in production — not fluff, not filler, and not disconnected theory.

  • Day-to-day studio relevance
  • Practical problem-solving
  • Confidence with the tools and topics
COLLABORATION

COMMUNITY

Learn alongside other motivated artists in an active Discord community where feedback, collaboration and support are part of the experience.

  • Share your work
  • Get feedback
  • Stay inspired and accountable
EXPOSURE

INDUSTRY SPEAKERS

Get access to guest sessions and insights from experienced industry professionals who can help sharpen your perspective and edge.

  • Exclusive sessions
  • Professional insight
  • Direct exposure to studio experience

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

YOUR NEXT STEP

YOUR JOURNEY STARTS HERE.

A focused, selective approach to professional training.

APPLICATION

HOW DOES IT WORK?

We want to know who you are and where you want to go.

  • Submit a detailed application.
  • If selected, you'll be invited to a 1:1 call.
  • We'll discuss your goals, assess the fit and see how we can help you progress.
OUR DIFFERENCE

SMALL INTAKES.
BIG ATTENTION.

We deliberately limit the number of students we take on.

  • Weekly direct mentorship from industry professionals.
  • Tailored feedback on your work and progress.
  • Real production-style learning, not passive tutorials.
INVESTMENT

WHAT DOES IT COST?

Professional training built around your development.

  • 12-month programmes: up to $7,000.
  • Bootcamps and accelerators: up to $2,500.
  • Live sessions, structured curriculum, deep dives and industry guests.
  • Payment plans available.

REGISTRATIONS ARE OPEN

JAN 19th 2027

duration - 12 Months

Next Cohorts:

  • May 2027

  • September 2027

Frequently asked questions