Unreal Engine Bootcamp

18 Weeks of Focused Training

Train directly with an Unreal Gold Authorized Instructor.

Learn Unreal Engine the right way, avoid common pitfalls and build real knowledge with Blueprints, fix your own bugs, optimize your game, use Unreal like studios do.

Skip tutorial hell. Understand the engine. Build something real.

Veteran of Film and Games

House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem

A young man with dark hair and light skin, wearing a black shirt and a green jacket, standing against a plain light-colored wall.
Unreal Gold Authorized Instructor

Filipe Strazzeri

Founder - Technical Art Director

15+ Years Building Games, Tools, and Real-Time Experiences

————————————————————————-

I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games—building tools, developing pipelines, solving complex technical challenges, and shipping content at the highest level across games and film.

As an Unreal Gold Authorized Instructor, Unreal Engine isn’t something I teach from theory—it's something I use in production.

This bootcamp is not about copying disconnected tutorials or blindly following YouTube videos.

It’s about learning Unreal Engine properly.

Blueprints. Gameplay systems. Debugging. Optimisation. Tools. Production workflows.

You’ll learn how professional teams actually build games—how systems are structured, how problems are solved, and how to work with the confidence, discipline, and technical understanding expected inside a real studio.

From your first Blueprint to your first fully playable project, every lesson is built with one goal in mind:

To make you genuinely capable—not just technically familiar.

If you’re serious about mastering Unreal Engine and building skills that studios actually value—

You’re in the right place.

https://www.linkedin.com/in/mgs3d/

STRUCTURE

18 Weeks. Structured Learning. One Playable Game. Real Engine Confidence.

The Hard Edge Unreal Engine Bootcamp is built around real production workflows, direct mentorship, and practical game development.

Working through focused production blocks, guided challenges, and hands-on implementation, you’ll move from first principles to building your own fully playable game—while learning how professional teams structure systems, solve problems, and ship features inside Unreal Engine.

Student Project: Kyle Landon

Foundations & Engine Familiarity

Weeks 1–4

Every great developer starts by understanding the tools.

We begin by demystifying Unreal Engine—how it works, how projects are structured, and how the core systems fit together.

No assumptions. No tutorial hopping. Intentional learning built from first principles.

You’ll learn:

  • Navigating the engine with confidence

  • Actors, Components, Blueprints, and project structure

  • Input systems and player control

  • Collision, traces, transforms, and gameplay fundamentals

By the end of this phase, Unreal will stop feeling overwhelming.

Gameplay Systems & Your First Playable

Weeks 5–10

Within your first month, you’ll build your first playable game while learning how real gameplay systems are structured.

You’ll build:

  • Interactive doors, switches, and world objects

  • Pickup systems and simple inventory foundations

  • Health, stamina, and damage systems

  • UI, score tracking, and win/lose states

This isn’t about copying nodes.

It’s about understanding why systems are built the way they are.

Student Project: Aden Thompson

Student Project: Angel Couso Jimenez

Refinement, Polish & Independent Problem Solving

Weeks 15–18

The final phase is about confidence.

Taking everything you’ve built—and pushing it further.

You’ll refine your systems, improve presentation, squash bugs, and develop the mindset needed to build beyond the course.

You’ll focus on:

  • System refinement and optimisation

  • Expanding gameplay features

  • High Score System / Run Based Gameplay

  • Polish, feedback, and player experience

  • Performance fundamentals

  • Packaging and sharing your game

  • Breaking down systems and recreating them independently

By the end of the bootcamp, you won’t just have followed along.

You’ll understand how Unreal works.

And more importantly—

You’ll have the confidence to open a blank project and start building on your own.

Student Project: Kyle Landon

Data-Driven Workflows & Technical Foundations

Weeks 11–15

With your core game now playable, it’s time to start building systems that players can actually engage with.

In this phase, we focus on designing and implementing a modular weapon system—teaching you how professional gameplay features are structured, expanded, and maintained inside Unreal Engine.

You’ll learn how to build:

  • Weapon pickup and equip systems

  • Weapon swapping and inventory logic

  • Hitscan and projectile-based shooting

  • Ammo, reloads, and cooldown systems

  • Damage, hit detection, and enemy reactions

  • Muzzle flashes, impact effects, and gameplay VFX

  • Audio feedback and responsive combat feel

  • Clean, scalable Blueprint architecture

Along the way, we introduce the foundations of data-driven workflows, helping you build systems that are easy to expand, maintain, and reuse.

Built Around Real Life

Weeks 3, 6, 9 , 12 , 15

Hard Edge includes dedicated Break Weeks between every production block.

Life happens. Projects evolve. Feedback needs time to sink in.

These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

LIVE • GLOBAL • FLEXIBLE

Sessions run Weekdays, typically 18:00–20:00 (UK).
Works comfortably across Europe and most US time zones.

London — 18:00
New York — 13:00
Los Angeles — 10:00

Every session is recorded - if life happens, you never fall behind.


Want to LEArn UNREAL the right way?

Get exclusive access to a real lesson from the Hard Edge Blueprint Bootcamp.

See exactly how we teach Blueprints specifically while discussing interaction system capable of driving doors, switches, puzzles, and complex gameplay scenarios.

No fluff. No spaghetti. Just real workflows used in production.

Limited Availability

Hard Edge is built around small cohorts, direct mentorship and personalised feedback—not mass-market courses.

Seats are intentionally limited to ensure every student gets real support.