Unreal Engine Bootcamp
18 Weeks of Focused Training
Train directly with an Unreal Gold Authorized Instructor.
Learn Unreal Engine the right way—Blueprints, gameplay systems, debugging, optimisation, and real production workflows.
Skip tutorial hell. Understand the engine. Build something real.
A futuristic humanoid figure with an intricate, segmented headpiece and braided structures, set against a red background. The text reads 'ALIEN ROMULUS'.
Colorful digital artwork for the video game Fortnite featuring characters and vehicles, including a male character holding a pickaxe, a female character with a pink bear head and pink hair playing an electric guitar, and a blue sports car with white stripes, spanning across a vibrant, swirling background with the Fortnite logo in the center.
Poster for Netflix's The Witcher featuring three main characters: an older man with long gray hair and a black leather jacket, a young woman with blond hair and a gray sweater, and a dark-haired woman with a purple dress, background with smoke and sparks.
A promotional poster for HBO's 'Game of Thrones: House of the Dragon' featuring a woman in a red gown and cape standing in front of a giant dragon with glowing eyes, surrounded by weapons and flames.
Cover art for the video game 'Exo One' featuring a character in a yellow mech suit with a woman with shoulder-length hair, holding a weapon, standing in a science fiction setting with lightning and streaks of yellow light.
A promotional poster for the show 'Squid Game' featuring various characters including adults, children, and a robot against a vivid pink, yellow, and black background with paint splatter effects. The title 'Squid Game: The Challenge' is prominently displayed in the center.
Promotional poster for the Netflix series '3 Body Problem'. It features a woman standing in a cracked desert landscape, with a large, tilted satellite dish crashing into the ground and debris flying around. The background has a cloudy sky with a flock of birds flying away.
EPIC GAMES logo in black and white with a downward arrow at the bottom.
A promotional poster for the Star Wars series 'Andor' featuring several characters, a large image of a man with dark hair and a beard pointing a blaster, TIE fighters flying in the background, a sunset sky, and a landscape of vehicles at the bottom.
A large flying creature with wings, a long tail, and a crest on its head flying over a tropical landscape. Below, a human character with a bow and arrow stands on a sandy beach, facing the creature. The background features lush greenery, mountains, and the ocean.
Cover of the movie "Spider-Man: Far From Home" featuring Spider-Man in his suit, alongside other characters from the film, with a cloudy sky background and all-star cast.
Promotional poster for Aquaman and the Lost Kingdom featuring Aquaman holding a trident, surrounded by sharks, whales, a seahorse, and an octopus in an underwater scene.
A scene from Jurassic World featuring a large dinosaur emerging from the water with a shark in its mouth, under streaming sunlight. A person stands in front of a display screen watching the scene. The Jurassic World logo and premiere date, June 12, are at the bottom.
Netflix logo with a black background and red lettering.
Cover of the movie 'The Witches' featuring a woman with blonde curly hair in the center, flanked by two men and a woman in the background, with three guinea pigs at the bottom and a haunted house in the background.
Promotional poster for the series 'Foundation' featuring three characters with intense expressions, a person walking through a desert with a flowing cloak at sunset, and abstract geometric shapes.
Logo for Zēnimax online with a black and red background.
Promotional poster for 'The Boys' Season 3 finale featuring characters from the series facing off with a background of city skyline and lightning bolts, with text emphasizing a confrontation between 'Human' and 'Super', and release date of June 8th, 2022.
Poster for Disney's 'Aladdin' showing three main characters in front of a magic cityscape, with a fiery rooftop and a magic carpet, highlighting the fantasy and adventure theme.
A giant shark with its mouth open behind a man on a jet ski, water splashing around, advertising the movie 'Meg 2: The Trench'.
Poster for Disney's 'Maleficent: Mistress of Evil' featuring Angelina Jolie with black horns, pale face, and red lips, and other characters from the movie in the background.
Poster for Disney's Artemis Fowl showing a young man in a suit and sunglasses at the center, surrounded by diverse characters and sci-fi elements, with the title at the bottom.
Promotional poster for Disney's 'Dumbo' animated film featuring a flying baby elephant with large ears, set against a red and white radial background, with characters from the movie surrounding the title.
Promotional poster for the series "Avenue 5" featuring a man in a space suit with a space-themed background including a planet and stars, and four other characters visible through a window.
Movie poster for "Luther: The Fallen Sun" featuring a man in a coat standing in a foggy city street with tall buildings on both sides. The film is a Netflix release, showing release dates in February and March.
Promotional poster for Disney's "The Little Mermaid" featuring Ariel as a mermaid sitting on a rock underwater, surrounded by colorful fish and coral, with Ursula and other characters in the background.
Promotional poster for the Netflix series 'Shadow and Bone' season 2 featuring three main characters with magical powers, surrounded by golden dragon-like creatures and wings, set against a dark, stormy background.
Poster for Roald Dahl's Matilda the Musical featuring a girl in a school uniform standing on a desk with hands on hips in a classroom setting.
Movie poster for Men in Black International featuring characters with sunglasses holding weapons, set against Paris landmarks including the Eiffel Tower and Arc de Triomphe.
Veteran of Film and Games
House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem
Unreal Gold Authorized InstructorFilipe Strazzeri
Founder - Technical Art Director
15+ Years Building Games, Tools, and Real-Time Experiences
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I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games—building tools, developing pipelines, solving complex technical challenges, and shipping content at the highest level across games and film.
As an Unreal Gold Authorized Instructor, Unreal Engine isn’t something I teach from theory—it's something I use in production.
This bootcamp is not about copying disconnected tutorials or blindly following YouTube videos.
It’s about learning Unreal Engine properly.
Blueprints. Gameplay systems. Debugging. Optimisation. Tools. Production workflows.
You’ll learn how professional teams actually build games—how systems are structured, how problems are solved, and how to work with the confidence, discipline, and technical understanding expected inside a real studio.
From your first Blueprint to your first fully playable project, every lesson is built with one goal in mind:
To make you genuinely capable—not just technically familiar.
If you’re serious about mastering Unreal Engine and building skills that studios actually value—
You’re in the right place.
STRUCTURE
18 Weeks. Structured Learning. One Playable Game. Real Engine Confidence.
The Hard Edge Unreal Engine Bootcamp is built around real production workflows, direct mentorship, and practical game development.
Working through focused production blocks, guided challenges, and hands-on implementation, you’ll move from first principles to building your own fully playable game—while learning how professional teams structure systems, solve problems, and ship features inside Unreal Engine.
Student Project: Kyle Landon
Foundations & Engine Familiarity
Weeks 1–4
Every great developer starts by understanding the tools.
We begin by demystifying Unreal Engine—how it works, how projects are structured, and how the core systems fit together.
No assumptions. No tutorial hopping. Intentional learning built from first principles.
You’ll learn:
Navigating the engine with confidence
Actors, Components, Blueprints, and project structure
Input systems and player control
Collision, traces, transforms, and gameplay fundamentals
By the end of this phase, Unreal will stop feeling overwhelming.
Gameplay Systems & Your First Playable
Weeks 5–10
Within your first month, you’ll build your first playable game while learning how real gameplay systems are structured.
You’ll build:
Interactive doors, switches, and world objects
Pickup systems and simple inventory foundations
Health, stamina, and damage systems
UI, score tracking, and win/lose states
This isn’t about copying nodes.
It’s about understanding why systems are built the way they are.
Student Project: Aden Thompson
Student Project: Angel Couso Jimenez
Refinement, Polish & Independent Problem Solving
Weeks 15–18
The final phase is about confidence.
Taking everything you’ve built—and pushing it further.
You’ll refine your systems, improve presentation, squash bugs, and develop the mindset needed to build beyond the course.
You’ll focus on:
System refinement and optimisation
Expanding gameplay features
High Score System / Run Based Gameplay
Polish, feedback, and player experience
Performance fundamentals
Packaging and sharing your game
Breaking down systems and recreating them independently
By the end of the bootcamp, you won’t just have followed along.
You’ll understand how Unreal works.
And more importantly—
You’ll have the confidence to open a blank project and start building on your own.
Student Project: Kyle Landon
Data-Driven Workflows & Technical Foundations
Weeks 11–15
With your core game now playable, it’s time to start building systems that players can actually engage with.
In this phase, we focus on designing and implementing a modular weapon system—teaching you how professional gameplay features are structured, expanded, and maintained inside Unreal Engine.
You’ll learn how to build:
Weapon pickup and equip systems
Weapon swapping and inventory logic
Hitscan and projectile-based shooting
Ammo, reloads, and cooldown systems
Damage, hit detection, and enemy reactions
Muzzle flashes, impact effects, and gameplay VFX
Audio feedback and responsive combat feel
Clean, scalable Blueprint architecture
Along the way, we introduce the foundations of data-driven workflows, helping you build systems that are easy to expand, maintain, and reuse.
Built Around Real Life
Weeks 3, 6, 9 , 12 , 15
Hard Edge includes dedicated Break Weeks between every production block.
Life happens. Projects evolve. Feedback needs time to sink in.
These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.
look at what our awesome students can do WITH OUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
LIVE • GLOBAL • FLEXIBLE
Sessions run Weekdays, typically 18:00–20:00 (UK).
Works comfortably across Europe and most US time zones.
London — 18:00
New York — 13:00
Los Angeles — 10:00
Every session is recorded - if life happens, you never fall behind.
LIMITED AVAILABILITY
Hard Edge is built around small cohorts, direct mentorship, and personalised development.
If you have questions before applying—or want to discuss whether this program is right for your goals—reach out below.