Game ART TRACK

The Game Art Track at Hard Edge is your entry point into the industry.

You’ll build a strong foundation in 3D modelling, texturing, composition, and real-time workflows, with a focus on how work is actually done in production.

This isn’t just about making assets — it’s about understanding how they fit into a game.

You’ll be mentored by professionals actively working in AAA games and film, learning the skills, workflows, and mindset studios expect.

We focus on:

  • Production-ready skills

  • Portfolio-driven outcomes

  • Direct mentorship and feedback

What You’ll Get

  • Targeted training in 3D modelling, texturing, sculpting, and environment art

  • Personalized mentorship to build studio-ready portfolio projects

  • CV and portfolio reviews based on real hiring expectations

  • Interview preparation and guidance tailored to industry roles

Core Skills Covered

  • 3D Art fundamentals using Blender or Maya

  • Advanced modelling, texturing, and sculpting workflows

  • Materials, shaders, lighting, and particles in Unreal Engine

A young man with short dark hair and a slight beard looking at the camera, wearing a black shirt and a dark green jacket, standing against a plain off-white wall.

Filipe Strazzeri

Unreal Gold Authorized Instructor 

Founder - Technical Art Director

With over 15 years of experience across AAA games and film, I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games — building pipelines, solving complex technical challenges, and delivering high-end content at scale.

This isn’t about surface-level tutorials.
It’s about understanding how real studios operate.

I teach Unreal Engine, C++, and Technical Art the way they’re used in production — with a focus on practical skills, problem-solving, and real workflows.

You’ll get structured, intentional training built to a professional standard. From first principles to advanced systems, everything is designed to give you the skills that actually get you hired.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/mgs3d/

Close-up of a woman with long, wavy blonde hair and light skin, smiling slightly, in a modern, well-lit interior with black walls and circular lights, possibly an elevator or lobby.

Dani Haynes

Founder - Head of Art

With experience across film and AAA games, I specialise in developing artists to a true production standard — focused on the skills, workflows, and expectations used in real studios.

My path into the industry wasn’t straightforward. Like many artists, I struggled with outdated teaching methods that didn’t translate to real-world results.

That changed when I invested in high-level mentoring — giving me a clear understanding of what studios actually expect.

That foundation led to a successful career, and now I bring that same standard into everything I teach.

This isn’t about theory or surface-level learning.
It’s about building work that holds up in a professional pipeline — structured, intentional, and aligned with industry expectations.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/dani-haynes/

Learn Blender , Photoshop And Substance Painter

Modules

Game ART FUNDAMENTALS

The core skills for a 3D artist is modelling, texturing and rendering!

Learn the vocabulary and foundational skills that underpin all 3D art, become self-sufficient by creating and integrating your own 3D models and textures, allowing you to prototype and iterate with confidence.

  • Learn to Utilize Blender

  • Understand UV mapping

  • Create Materials with Substance Painter

  • Get a crash course on lighting and Physically based Rendering.

  • Bring your models into the Unreal Engine from the get go.

Student Artwork: Tassja Falcatan

Environment Art & Composition

Honing your craft goes beyond practical skills — great art comes from a constant drive to improve, iterate, and push further.

In this module, we scale up and begin telling meaningful stories through environment creation.

  • Learn how to breathe life into your scenes and create artwork that truly stands out.

  • Build multiple props and assets that come together to form a complete environment.

  • Push your model quality beyond the basics with advanced texturing and sculpting workflows using ZBrush and Substance Painter.

    Refine your craft and start pushing the boundaries of what’s possible.

Large scale Environments & Photogrammetry

Steady progression is at the heart of what we do at Hard Edge — this is where everything comes together at scale.

Storytelling sits at the core. Every asset, material, and lighting decision serves a purpose, pushing you to think like a production artist.

  • Build expansive environments using Unreal Engine’s Landscape system

  • Focus on storytelling through composition, assets, and scene design

  • Create advanced materials: layered materials, vertex blending, world-aligned textures

  • Leverage photogrammetry workflows to capture real-world detail and push realism further than ever

  • Balance visual quality with real-time performance constraints

Gain the confidence and technical foundation to tackle environments of any size.

GAME ART IS MORE THAN JUST PRETTY PIXELS

A silver flip mobile phone with a screen displaying faint footprints, set against a dark blue digital background.
Diagram of a Nintendo Game Boy Advance SP motherboard showing different visual effects: Ambient Occlusion, Metallic, Diffuse, Normal, and Roughness.

Become more technical with Hard Edge

Two fallen tree branches with vines and moss on a black background.
A collection of various plant leaves and foliage organized by size and type on a dark background.

Create, Compose, Deliver

  • DURATION

    12 Months

    2x Live Classes every week (~2hrs)

    Classes will be recorded

  • Video Content

    Every module is acompanied by pre-recorded video content to supplement your learning.

    ~20+ Hours Per Module

  • Career Coaching

    CV and Portfolio review during the entire lenght of the course.

    Mock Interview, Application Support.

    Continued assistance after the course is finished help you land the industry job you dream of.

  • Real world Skills

    We teach exactly what is needed for the day to day.

    We do the job and know what it takes.

    No stone left unturned, speak with confidence about the topics you learn.

  • Community

    Join our Vibrant and helpful community on Discord, share your work get inspired and collaborate.

  • Industry Speakers

    Get exclusive sessions and presentations from industry leading professionals to help you get an edge.

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

What Our students are saying:

“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. He teaches what matters, explains it clearly, and guides you in a way that accelerates your growth. You’ll wish you joined sooner.”

— Jerry Liu : Tech Art Mentee

Filipe's level of expertise is off the charts, always willing to share and teach you, felt like and older brother you could always rely on.

— David Blasco : Vehicle Artist @ Lighthouse Games

“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow, i will be signing up for the upcoming tech art Track!”

— Jonathan Ossten

“I found the Course extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "

— Mohammad Zarei

“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.

More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory. ”

— Mathew Puckey : Game Dev Mentee

“I loved it and it was exactly what I was looking for:

better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”

— Farhan Qureshi

"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“

Before Hard Edge, I felt stuck, like I was “faking it” technically.

Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.

I’m much more proactive, experimental, and capable.”

— Constantin Copony : Technical Artist @Deck 13

REGISTRATIONS ARE OPEN

June 2026

duration - 12 Months

How does it work?

  • Submit your application (be detailed — we care about who you are and where you're going)

  • If selected, you’ll be invited to a 1:1 call

  • We’ll assess fit, goals, and whether we can help you achieve your objectives


Important

We take on very few students per intake.

This allows us to deliver:

  • Weekly direct mentorship

  • Tailored feedback on your work

  • A real production-style learning experience

How MUCH DOES IT COST?

Our 12-month programs range from $4,000 – $7,000.

You’ll get:

  • Weekly sessions

  • Structured curriculum

  • Pre-recorded deep dives

  • Guest industry speakers

  • We offer payment plans - just get in touch!

This is not a mass online course — it’s a premium, selective training environment designed to get you hired.

Apply now

Register your interest and we’ll be in touch.

Frequently asked questions

  • Game Art is the ground zero of your art journey into the games industry.

    You need a computer and time to dedicate to learnig your new craft.

  • Yes all lessons are recorded, we ask that you download the archives right away as they will get removed from our cloud after 6 months.

    Our classes are delivered via Zoom and pre made videos are using vimeo.

  • We train game artists to become production-ready, versatile creators who can contribute to a team from day one.

    While we focus on environment art and 3D asset creation, we also teach the full pipeline — from modelling and materials to lighting, composition, and optimisation in Unreal Engine.

    Studios value artists who can own their work, understand the full process, and collaborate effectively across disciplines.
    That’s exactly what we build — artists who don’t just make assets, but understand how they fit into a real game.

  • Classes run on weekdays for 2 hours - Once a week.

    • 6PM UK Time (GMT)

    • 11AM LA Time (PDT)

    (Guest speaker sessions will be extra to this)

    Our instructors work in the industry during the day, they moonlight here to provide you with expert content.

    Your pod will be assigned a slot, on a weekday that best fits your schedule, we try and group students in similar timezones.

  • Feedback is delivered live during each session, where we review work, answer questions, and address individual needs.

    You’ll also receive additional feedback through:

    • Written notes on Discord

    • Audio messages

    • Private 1:1 calls when needed

    If you can’t attend a live session, you won’t fall behind — we make sure everyone receives the feedback they need.

    To maintain quality, classes are kept small (max 10 students).
    In some cases, individual feedback may be provided separately to ensure both teaching and feedback remain focused and effective.

  • There are many courses out there — but very few that will take you from beginner to a production-ready 3D artist in 12 months.

    This is a mentorship-led program.
    You’ll get direct guidance, feedback, and support every step of the way.

    Our mentors are working industry professionals, and everything we teach is based on how games are actually made — not theory, not outdated workflows.

  • Our content is taught 2 weeks on one week off.

    We know life can sometimes get in the way, our training is different and accounts for that.

    All video content and live lessons are available to you and so if you cannot continue the course for whatever reason it is possible for you to learn at your own pace.

    We will also make sure you get all the career advice / coaching needed if you fall out of pace with the rest of your group.

  • To get the most out of the program, you’ll need to commit time consistently.

    We recommend 1–2 hours per day during the week to make solid progress and achieve the best results.

    • Zoom

    • Unreal Engine 5

    • Blender

    • Substance Painter

    • Photoshop

    • Zbrush

  • If you aren’t able to pay in full or in 12 installements please get in touch via the contat form and let us know your situation.

    We are flexible and would like to help.

    Lets talk and see what we can do.