REGISTRATIONS ARE OPEN FOR 2026
The website is about to become.. a whole lot more :) but we are still here teaching!
If you are interested next Tech Art Training Program..
Send in your application to get more details and dates.
A NEW HARD EDGE WEBSITE IS COMING
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A NEW HARD EDGE WEBSITE IS COMING *
In the meantime… look at what our awesome students can do WITH OUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
TESTIMONIALS:
“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. You’ll wish you joined sooner.”
— Jerry Liu : Tech Art Mentee
“Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts.”
— David Blasco : Vehicle Artist @ Lighthouse Games
“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow”
— Jonathan Ossten
“Thank you for the energy and effort you put into the course.
I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "
— Mohammad Zarei
“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.
More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.
— Mathew Puckey : Game Dev Mentee
“I loved it and it was exactly what I was looking for:
better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”
— Farhan Qureshi
"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“
Before Hard Edge, I felt stuck, like I was “faking it” technically.
Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.
I’m much more proactive, experimental, and capable.”
— Constantin Copony : Technical Artist @Deck 13
WHAT I’VE WORKED ON