GAME ART ACCELERATOR
14 Weeks of Focused Training by Industry Experts
Bespoke mentorship. Real production workflows. Portfolio work that gets noticed.
Refine your work - Get Technical - Succeed.
STRUCTURE
14 Weeks. Fourteen Focused Steps. One Portfolio Piece That Gets Noticed.
The Hard Edge Accelerator is built around real production workflows, direct mentorship, and sustainable progression.
Working in two-week production blocks, supported by scheduled Break Weeks, you’ll build a portfolio piece from the ground up—while learning how professionals plan, execute, iterate, and deliver.
Foundations & Direction
Weeks 1–2
Every great project starts with clarity.
We begin by reviewing your current portfolio, identifying strengths, exposing weaknesses, and defining a clear path forward. From there, we select a project tailored to your goals, skill level, and career ambitions.
Portfolio reviews
Honest, actionable feedback
Project selection
Reference gathering
Planning, scheduling, and scope definition
Refine your craft, get an edge.
Student Artwork: Tassja Falcatan
Production & Asset Creation
Weeks 4–8
This is where ideas become reality.
You’ll move through blockout, modelling, sculpting, UVs, texturing, composition, and production reviews—building a scene with the same mindset, structure, and accountability expected inside a studio.
Blockout & composition
Production modelling
Sculpting in ZBrush & Blender
Advanced texturing
Asset reviews & technical handoff
Scene integration in Unreal Engine
Technical Art Integration
Weeks 10–11
Don’t just build static environments—bring them to life.
With your assets complete, we begin introducing artist-friendly technical workflows that add movement, atmosphere, and interaction to your scene.
Shader creation
Material animation
Particle systems
Blueprint fundamentals
Simple procedural workflows
Presentation & Final Polish
Weeks 13–14
This is where good work becomes unforgettable.
Lighting, post processing, optimisation, composition, and final presentation all come together as your project is pushed to a professional standard.
Lighting & mood
Post processing
Final polish
Portfolio presentation
Industry-ready delivery
Built Around Real Life
Weeks 3, 6, 9 & 12
Hard Edge includes dedicated Break Weeks between every production block.
Life happens. Projects evolve. Feedback needs time to sink in.
These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.
MEET THE FOUNDERS.
25+ years of combined production experience across games, film and VFX.
FILIPE STRAZZERI
TECHNICAL ART DIRECTOR15+ years building production pipelines, tools and workflows for major studios including Guerrilla, ZeniMax, Sony and Epic Games.
DANI HAYNES
HEAD OF ARTDeveloping artists with the technical foundations, creative skills and professional workflows needed to meet real studio standards.
look at what our awesome students can do WITH OUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
LIVE • GLOBAL • FLEXIBLE
Sessions run Saturdays, typically 19:00–21:00 (UK).
Works comfortably across Europe and most US time zones.
The Accelerator costs $2000
London — 19:00
New York — 14:00
Los Angeles — 11:00
Every session is recorded - if life happens, you never fall behind.