GAME ART ACCELERATOR

14 Weeks of Focused Training by Industry Experts

Bespoke mentorship. Real production workflows. Portfolio work that gets noticed.

Refine your work - Get Technical - Succeed.

STRUCTURE

14 Weeks. Fourteen Focused Steps. One Portfolio Piece That Gets Noticed.

The Hard Edge Accelerator is built around real production workflows, direct mentorship, and sustainable progression.

Working in two-week production blocks, supported by scheduled Break Weeks, you’ll build a portfolio piece from the ground up—while learning how professionals plan, execute, iterate, and deliver.

Foundations & Direction

Weeks 1–2

Every great project starts with clarity.

We begin by reviewing your current portfolio, identifying strengths, exposing weaknesses, and defining a clear path forward. From there, we select a project tailored to your goals, skill level, and career ambitions.

  • Portfolio reviews

  • Honest, actionable feedback

  • Project selection

  • Reference gathering

  • Planning, scheduling, and scope definition

Refine your craft, get an edge.

Student Artwork: Tassja Falcatan

Production & Asset Creation

Weeks 4–8

This is where ideas become reality.

You’ll move through blockout, modelling, sculpting, UVs, texturing, composition, and production reviews—building a scene with the same mindset, structure, and accountability expected inside a studio.

  • Blockout & composition

  • Production modelling

  • Sculpting in ZBrush & Blender

  • Advanced texturing

  • Asset reviews & technical handoff

  • Scene integration in Unreal Engine

Technical Art Integration

Weeks 10–11

Don’t just build static environments—bring them to life.

With your assets complete, we begin introducing artist-friendly technical workflows that add movement, atmosphere, and interaction to your scene.

  • Shader creation

  • Material animation

  • Particle systems

  • Blueprint fundamentals

  • Simple procedural workflows

Presentation & Final Polish

Weeks 13–14

This is where good work becomes unforgettable.

Lighting, post processing, optimisation, composition, and final presentation all come together as your project is pushed to a professional standard.

  • Lighting & mood

  • Post processing

  • Final polish

  • Portfolio presentation

  • Industry-ready delivery

Built Around Real Life

Weeks 3, 6, 9 & 12

Hard Edge includes dedicated Break Weeks between every production block.

Life happens. Projects evolve. Feedback needs time to sink in.

These weeks are designed to help you catch up, refine, ask better questions, and maintain momentum—without burnout.

THE PEOPLE BEHIND HARD EDGE

MEET THE FOUNDERS.

25+ years of combined production experience across games, film and VFX.

HOUSE OF THE DRAGON THE WITCHER 3 BODY PROBLEM THE LITTLE MERMAID
Filipe Strazzeri
FOUNDER

FILIPE STRAZZERI

TECHNICAL ART DIRECTOR

15+ years building production pipelines, tools and workflows for major studios including Guerrilla, ZeniMax, Sony and Epic Games.

UNREAL ENGINE C++ TECHNICAL ART
Dani Haynes
FOUNDER

DANI HAYNES

HEAD OF ART

Developing artists with the technical foundations, creative skills and professional workflows needed to meet real studio standards.

GAME ART MENTORSHIP PRODUCTION

look at what our awesome students can do WITH OUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

LIVE • GLOBAL • FLEXIBLE

Sessions run Saturdays, typically 19:00–21:00 (UK).
Works comfortably across Europe and most US time zones.

The Accelerator costs $2000

London — 19:00
New York — 14:00
Los Angeles — 11:00

Every session is recorded - if life happens, you never fall behind.