REGISTRATIONS ARE OPEN
June 2026
duration - 12 Months
How does it work?
Submit your application (be detailed — we care about who you are and where you're going)
If selected, you’ll be invited to a 1:1 call
We’ll assess fit, goals, and whether we can help you achieve your objectives
Important
We take on very few students per intake.
This allows us to deliver:
Weekly direct mentorship
Tailored feedback on your work
A real production-style learning experience
How MUCH DOES IT COST?
Our 12-month programs range from $4,000 – $7,000.
You’ll get:
Weekly sessions
Structured curriculum
Pre-recorded deep dives
Guest industry speakers
We offer payment plans - just get in touch!
This is not a mass online course — it’s a premium, selective training environment designed to get you hired.
Apply now
Register your interest and we’ll be in touch.
Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production •
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Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production • *
look at what our awesome students can do WITHOUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
TESTIMONIALS:
“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. You’ll wish you joined sooner.”
— Jerry Liu : Tech Art Mentee
“Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts.”
— David Blasco : Vehicle Artist @ Lighthouse Games
“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow”
— Jonathan Ossten
“Thank you for the energy and effort you put into the course.
I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "
— Mohammad Zarei
“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.
More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.
— Mathew Puckey : Game Dev Mentee
“I loved it and it was exactly what I was looking for:
better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”
— Farhan Qureshi
"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“
Before Hard Edge, I felt stuck, like I was “faking it” technically.
Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.
I’m much more proactive, experimental, and capable.”
— Constantin Copony : Technical Artist @Deck 13
WHAT We’VE WORKED ON