LEARN FROM PEOPLE WHO ACTUALLY BUILD GAMES

REGISTRATIONS ARE OPEN

June 2026

duration - 12 Months

How does it work?

  • Submit your application (be detailed — we care about who you are and where you're going)

  • If selected, you’ll be invited to a 1:1 call

  • We’ll assess fit, goals, and whether we can help you achieve your objectives


Important

We take on very few students per intake.

This allows us to deliver:

  • Weekly direct mentorship

  • Tailored feedback on your work

  • A real production-style learning experience

How MUCH DOES IT COST?

Our 12-month programs range from $4,000 – $7,000.

You’ll get:

  • Weekly sessions

  • Structured curriculum

  • Pre-recorded deep dives

  • Guest industry speakers

  • We offer payment plans - just get in touch!

This is not a mass online course — it’s a premium, selective training environment designed to get you hired.

Apply now

Register your interest and we’ll be in touch.

Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production •

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Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production • *

look at what our awesome students can do WITHOUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

TESTIMONIALS:

“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. You’ll wish you joined sooner.”

— Jerry Liu : Tech Art Mentee

“Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts.”

— David Blasco : Vehicle Artist @ Lighthouse Games

“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow”

— Jonathan Ossten

“Thank you for the energy and effort you put into the course.

I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "

— Mohammad Zarei

“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.

More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.

— Mathew Puckey : Game Dev Mentee

“I loved it and it was exactly what I was looking for:

better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”

— Farhan Qureshi

"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“

Before Hard Edge, I felt stuck, like I was “faking it” technically.

Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.

I’m much more proactive, experimental, and capable.”

— Constantin Copony : Technical Artist @Deck 13

WHAT We’VE WORKED ON