GET AN EDGE on the competition

Game Art Accelerator

14 Weeks Career focused Personalised

TECH ART TRACK

Shaders Tools Performance

GAME DESIGN TRACK

Blueprints Systems Prototyping

Unreal Engine Bootcamp

18 weeks  Learn the Engine • Build a Game

LEARN FROM PEOPLE
WHO ACTUALLY BUILD GAMES


Learn the way game studios actually expect you to learn: by building real things, solving real problems, and stacking real skills. We exist for people who want the truth, the craft, and the outcomes. No filler. No ‘academic fluff’ – just the clearest path into the industry, taught by veterans who know exactly what gets you hired (and what doesn’t.)

INTRODUCING OUR FOUNDERS

House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem

25+ years combined production experience

A young man with short dark hair and light skin, wearing a black shirt and dark green jacket, looking at the camera against a plain light-colored wall.
Unreal Gold Authorized Instructor

Filipe Strazzeri

Founder - Technical Art Director

15+ Years Building AAA Pipelines, Tools, and Production Workflows

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I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games — building pipelines, solving complex technical challenges, and delivering high-end content at scale.

Hard Edge isn’t selling tutorials, its here to build careers.
We teach understanding of how real studios operate.

My Expertise is Unreal Engine, C++, and Technical Art the way they’re used in production — with a focus on practical skills, problem-solving, and real workflows.

You’ll get structured, intentional training built to a professional standard. From first principles to advanced systems, everything is designed to give you the skills that actually get you hired.

If you’re serious about reaching that level, you’re in the right place.

https://www.linkedin.com/in/mgs3d/

A selfie of a woman with long wavy blonde hair, wearing a black top, in a parking garage with reflective surfaces and bright lighting.

Dani Haynes

Founder - Head of Art

Developing Artists to Meet Real Studio Standards

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My path into the industry wasn’t straightforward. Like many artists, I struggled with outdated teaching methods that didn’t translate to real-world results.

That changed when I invested in high-level mentoring — giving me a clear understanding of what studios actually expect.

That foundation led to a successful career, and now I bring that same standard into everything I teach.

This isn’t about theory or surface-level learning.
It’s about building work that holds up in a professional pipeline — structured, intentional, and aligned with industry expectations.

We will support you the entire way, until its time for you to spread your wings.

https://www.linkedin.com/in/dani-haynes/

TESTIMONIALS:

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TESTIMONIALS: *

“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. You’ll wish you joined sooner.”

— Jerry Liu : Tech Art Mentee

"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“

Before Hard Edge, I felt stuck, like I was “faking it” technically.

Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.

I’m much more proactive, experimental, and capable.”

— Constantin Copony : Technical Artist @Deck 13

“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow”

— Jonathan Ossten

“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.

More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.

— Mathew Puckey : Game Design Mentee

“Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts.”

— David Blasco : Vehicle Artist @ Lighthouse Games

“I loved it and it was exactly what I was looking for:

better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”

— Farhan Qureshi

“Thank you for the energy and effort you put into the course.

I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "

— Mohammad Zarei

look at what our awesome students can do WITHOUR training !

Click here to see more !

Student Artwork : Melvin Wee

Student Artwork: Tassja Falcatan

Student Artwork: Kyle Landon

Student Artwork: Aden Thompson

REGISTRATIONS ARE OPEN For all Tracks - Get an Edge

June 2026

duration - 12 Months

Next Cohorts (Oct 26 / Jan 27)

How does it work?

  • Submit your application (be detailed — we care about who you are and where you're going)

  • If selected, you’ll be invited to a 1:1 call

  • We’ll assess fit, goals, and whether we can help you achieve your objectives


Important

We take on very few students per intake.

This allows us to deliver:

  • Weekly direct mentorship

  • Tailored feedback on your work

  • A real production-style learning experience

How MUCH DOES IT COST?

Our 12-month programs have individual pricing, please visit each track page for more details.

The first 5 people to enroll in a 12 month track get a $1500 discount. Enquire below !

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Our shorter accelerators and bootcamps vary in price from $1500 to $2500

You’ll get:

  • Weekly sessions

  • Structured curriculum

  • Pre-recorded deep dives

  • Guest industry speakers

  • We offer payment plans - just get in touch!

This is not a mass online course — it’s a premium, selective training environment designed to get you hired.

Apply now

Register your interest and we’ll be in touch.

Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production •

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Industry-led • Limited • Focused • Real-world • Technical • Creative • Built for production • *