Tech ART TRACK

Icon for Unreal Engine, featuring a stylized letter 'U' in black within a gold square background with rounded corners.

Technical Art is a vast field, at Hard Edge you will be taught by a Lead Technical Artist currently working in the AAA industry.

We know exactly what it takes to get there and will help you do the same.

As a Lead, I am in a privileged position to give insigths on the hiring process.
CV review, interview selection and how to make your portfolio stand out.

We will give you exactly the skills and mindset needed to forge your career in tech art.

Core concepts covered:

  • Shaders & VFX

  • Blueprints (Gameplay & Tooling)

  • Optimization and Performance Profiling

  • Procedural Content Generation

  • Python

  • C++

Join us - get an edge.

Full Syllabus PDF Download

Tech Art distilled into its purest form

  • DURATION

    12 Months

    Live Classes every week (~2hrs)

    Classes will be recorded

  • Video Content

    Every module is acompanied by pre-recorded video content to supplement your learning.

    ~12 Hours Per Module

  • Career Coaching

    CV and Portfolio review during the entire lenght of the course.

    Mock Interview, Application Support.

    Continued assistance after the course is finished help you land the industry job you dream of.

  • Real world Skills

    We teach exactly what is needed for the day to day.

    We do the job and know what it takes.

    No stone left unturned, speak with confidence about the topics you learn.

  • Community

    Join our Vibrant and helpful community on Discord, share your work get inspired and collaborate.

  • Industry Speakers

    Get exclusive sessions and presentations from industry leading professionals to help you get an edge.

Modules

Shaders 101

Learn a core skill for a tech artist, making art with math.

Start from the very basics to understand the building blocks of computer graphics.

From emulating blending modes found in photoshop to gerstner waves for ocean simulations, there is a lot to cover in this module !

Progress then to creating particle systems and understanding how you can integrate them with your newly found shader skills to build interactible effects.

  • Learn the Unreal Shader Graph

  • Translate it to HLSL

  • Implement Niagara particles and connect them to blueprints!

Student Artwork by Lemeng Shao

Blueprints / Tooling

A capable tech artist must be comfortable navigating multipe disciplines, blueprints are an incredibly important part of the Unreal Engine.

Take a step above the training you can find elsewhere, learn programming patterns and correct workflows.

Avoid common pitfalls that will endanger performance.

  • Build a small game prototype from scratch then optimize it !

  • Create UI with UMG and shaders

  • Enhance design speed with Editor Utility Widgets / Blueprint tools

  • Take advantage of Procedural Content Generation

Student Project by Mathew Puckey

Optimization & PRofiling

Tech art is the first line of defence for performance and optimization issues.

A strong pipeline and validation structure is key for sucess.

Learn how to use Unreal Insights and how to inspect a rendered frame with PIX / Render Doc.

Take the game you’ve just created and learn the how’s and why’s of improving its performance.

Detect bottlenecks, squash spikes and eliminate hitches.

  • Understand Unreal’s Threadding Architecture

  • Learn how to use Unreal Insights

  • PIX

  • Validators

  • Nativizing Blueprints to C++

Screenshot of a performance profiling tool with multiple color-coded tracks, timers, counters, and logs related to CPU and GPU activity, showing detailed debug and performance data.

Python

Automation is one of the most important skills to learn as a tech artist.

There is no better tool to save time and build efficient workflows than the Python programming language.

Learn how to program from scratch, build time saving tools and demonstrate to hiring manager that you know exactly what it takes to help a production run smoothly.

  • Automate time consuming tasks

  • Build tools for DCCs (Maya / Blender / Houdini)

  • Learn UI / UX for tooling

  • Implement Python in Unreal

Learn to build automated rigging systems, tools for export/import into Unreal and more !

Limited Enrollment

Limited Enrollment

Enrollment is limited to 10 students per pod.

Maximum 2 pods.

The program starts every 3-6 months.

Tech Art Track : January 2026
£5,000.00
One time
£1,375.00
For 4 months

12 Months of Tech art with our Director Filipe Strazzeri - Live lessons every week - Pre recorded content - Career Coaching - Technical Art honed into a fine edge taught like you've never seen before. Please note that installment plans cost more due to transaction fees.


✓ Over 50 hours of video content
✓ Unlimited lifetime access
✓ Career Coaching Sessions

Frequently asked questions

  • Tech art is a specialized skillset inside 3D art and game dev. As such there are basic requirements to get the full enjoyment and sucess out of the course.

    1. Experience building 3D models & materials with software such as Maya / Blender is required.

    2. Understanding of Physically Based Rendering (PBR).

  • Yes all lessons are recorded, we ask that you download the archives right away as they will get removed from our cloud after 6 months.

    Our classes are delivered via Zoom and pre made videos are using vimeo.

  • The Tech Art Track is focused on shaping the next generation of Technical Artists.

    Our focus is on building generalists as that will give you the greatest reach in the job market and will also allow for specialization in one field that you enjoy the most.

    Teams look for versatility, pro active jack of all trades are highly sought after in the job market.

  • Classes run on weekdays for 2 hours - Once a week.

    • 6PM UK Time (GMT)

    • 11AM LA Time (PDT)

    (Guest speaker sessions will be extra to this)

    Our instructors work in the industry during the day, they moonlight here to provide you with expert content.

    Your pod will be assigned a slot, on a weekday that best fits your schedule, we try and group students in similar timezones.

  • Our feedback is given directly during the first hour of the live sessions, Q&As are held and we do our best to cover every student’s needs.

    We also give feedback in written format on the discord, audio messages or in private calls.

    Not everyone can make the live classes, but nobody gets left behind.

    We will take care of you.

    If your class is very large (max 10) we may do individual feedback separately as we still teach fresh content in the classes and there has to be at least 1 hour alocated for that.

  • No other course exists that will shape you into a tech artist in 12 months.

    This is a mentorship through and through, we will guide and help you every step of the way.

    Our content is specialized and unique, we work in the industry and most of our insider knowledge cannot be found elsewhere.

  • Yes we know life can sometimes get in the way.

    All video content and live lessons are available to you and so if you cannot continue the course for whatever reason it is possible for you to learn at your own pace.

    We will also make sure you get all the career advice / coaching needed if you fall out of pace with the rest of your group.

  • In order to be sucessful in anything you have to dedicate time, we recommend at least 1 to 2 hours per day of the week during the program to achieve best results.

    To be a tech artist means to be driven, thirsty for learning, there is always something new in the horizon.

    • Zoom

    • Unreal Engine 5

    • Visual Studio Code / PyCharm (Python)

    • Visual Studio / JetBrains Rider (C++)

    Optionally your 3D application of choice (Maya/ Blender) if you wish to produce custom content during the course.

  • If you aren’t able to pay in full or in 4 installements please get in touch via the contat form and let us know your situation.

    We are flexible and would like to help.

    Lets talk and see what we can do.