Learn game development from people who actually do it.
Industry-led training in Unreal Engine, Technical Art, Programming and Game Art.
Build real projects, work directly with experienced mentors, and develop the skills studios are hiring for.
Choose your Path:
TECHNICAL ART
Technical Art is the bridge between departments.
Learn Shaders, VFX, Blueprints, Performance and Python.
Learn from a Technical Art Director working in AAA.
Game Development
Your first Unreal Engine game prototype.
Learn how to Code and make your own 3D models.
Game Art - Game Design - Blueprints - C++
Build your first game the right way, train with an Unreal Authorized Instructor.
Game Art
Start from scratch and learn 3D.
Start with a Prop, and move onto Dioramas and full on Environment Art.
Learn Industry workflows, Texturing, Sculpting and much more!
THE STUDIO WAY
Learn what game studios actually expect you to know:
Build real things, solve real problems, and stack real skills.
We exist for people who want the truth, the craft, and the outcomes.
No filler. No ‘academic fluff’ – just the clearest path into the industry, taught by veterans who know exactly what gets you hired (and what doesn’t)
See what our awesome students can do WITH OUR training !
Student Artwork : Melvin Wee
Student Artwork: Tassja Falcatan
Student Artwork: Kyle Landon
Student Artwork: Aden Thompson
How does it work?
Submit your application (be detailed — we care about who you are and where you're going)
If selected, you’ll be invited to a 1:1 call
We’ll assess fit, goals, and whether we can help you achieve your objectives
Important
We take on very few students per intake.
This allows us to deliver:
Weekly direct mentorship
Tailored feedback on your work
A real production-style learning experience
How MUCH DOES IT COST?
Our 12-month programs have varied pricing up to $7000 for the year.
Our shorter accelerators and bootcamps vary in price up to $2500 check the pricing on the individual product pages.
You’ll get:
Weekly sessions
Structured curriculum
Pre-recorded deep dives
Guest industry speakers
We offer payment plans - just get in touch!
This is not a mass online course — it’s a premium, selective training environment designed to get you hired.
INTRODUCING OUR FOUNDERS
House of the Dragon • The Witcher • The Little Mermaid • 3 Body Problem
25+ years combined production experience
Unreal Gold Authorized InstructorInstructor at the Vancouver Film School
Filipe Strazzeri
Founder - Technical Art Director
15+ Years Building AAA Pipelines, Tools, and Production Workflows
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I’ve worked with studios including Guerrilla, ZeniMax, Sony, Disney, Netflix, and Epic Games — building pipelines, solving complex technical challenges, and delivering high-end content at scale.
Hard Edge isn’t selling tutorials, its here to build careers.
We teach understanding of how real studios operate.
My Expertise is Unreal Engine, C++, and Technical Art the way they’re used in production — with a focus on practical skills, problem-solving, and real workflows.
You’ll get structured, intentional training built to a professional standard. From first principles to advanced systems, everything is designed to give you the skills that actually get you hired.
If you’re serious about reaching that level, you’re in the right place.
Dani Haynes
Founder - Head of Art
Developing Artists to Meet Real Studio Standards
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My path into the industry wasn’t straightforward. Like many artists, I struggled with outdated teaching methods that didn’t translate to real-world results.
That changed when I invested in high-level mentoring — giving me a clear understanding of what studios actually expect.
That foundation led to a successful career, and now I bring that same standard into everything I teach.
This isn’t about theory or surface-level learning.
It’s about building work that holds up in a professional pipeline — structured, intentional, and aligned with industry expectations.
We will support you the entire way, until its time for you to spread your wings.
https://www.linkedin.com/in/dani-haynes/
TESTIMONIALS:
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TESTIMONIALS: *
“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. You’ll wish you joined sooner.”
— Jerry Liu : Tech Art Mentee
"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“
Before Hard Edge, I felt stuck, like I was “faking it” technically.
Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.
I’m much more proactive, experimental, and capable.”
— Constantin Copony : Technical Artist @Deck 13
“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow”
— Jonathan Ossten
“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.
More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.
— Mathew Puckey : Game Design Mentee
“Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts.”
— David Blasco : Vehicle Artist @ Lighthouse Games
“I loved it and it was exactly what I was looking for:
better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”
— Farhan Qureshi
“Thank you for the energy and effort you put into the course.
I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own. "
— Mohammad Zarei